In addition, this spell now only has one rank. All other ranks have been removed. Wingclip: No longer does damage. Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind. Arctic Reach now also affects Deep Freeze.
Blast Wave now knocks all affected targets back. Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes.
Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges. Deep Freeze will no longer do damage, and will now stun the target for 5 seconds. Elemental Precision moved to tier 2. Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast. Evocation has had its cooldown reduced from 8 minutes to 5 minutes. Flame Throwing moved to tier 3. Frostbite relocated from Tier 2 to Tier 1.
Hot Streak will now also affect Fire Blast. Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds. Living Bomb will no longer knock all targets into the air. Magic Absorption reduced to 2 ranks, increases resistances by.
Mana Shield now drains 1. Master of Elements now affects all spell criticals. Pyroblast cast time has been reduced to 5 seconds. Remove Lesser Curse has been renamed to Remove Curse. Shatter no longer has a prerequisite. Slow mana cost reduced. Summoned Water Elemental's Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.
All Auras now affect all party and raid members within the area of effect. Avenger's Shield Protection cast time reduced to. Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities. Blessing of Protection renamed Hand of Protection. Consecration now scales with attack power and spell power.
Conviction Retribution now increases critical chance with all spells and melee attacks. Divine Intervention cooldown reduced to 20 minutes. Divine Strength Holy moved to tier 1 in the Protection tree. Exorcism mana cost reduced and now scales with attack power and spell power. Forbearance duration increased to 3 minutes. Greater Blessing of Salvation removed. Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.
Healing Light Holy moved to tier 2. Holy Shield Protection cooldown reduced to 8 seconds, charges increased to 8. Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards. Illumination Holy moved to tier 3.
Improved Concentration Aura Protection moved to the Holy tree. Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree. Improved Holy Shield removed. Improved Seal of the Crusader Retribution renamed Heart of the Crusader and the effects now apply to all Judgement spells.
Infusion of Light now reduces the cast time of Holy Light by. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power. Judgement of Light now heals based on the Paladin's attack power and spell power, the effect can not trigger more than once ever 4 seconds.
Judgement of Wisdom now restores mana based on the Paladin's attack power and spell power, the effect can not trigger more than once every 4 seconds. Judgements of the Pure will now last for 1 minute up from 30 seconds.
Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes. Precision has been removed. Retribution Aura damage increased and now gains damage based on Holy spell power. Righteous Defense no longer costs mana and the global cooldown has been removed, cooldown reduced to 10 seconds. Sacred Duty now also reduces the cooldown of Divine Protection. Sanctified Light Holy now also increases the critical chance of Holy Shock.
Sanctity Aura Retribution removed. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities. Seal of the Crusader has been removed.
The effects of Judgement of the Crusader have been folded into all relevant abilities. Shield Specialization removed, effects merged with Redoubt. Spiritual Focus Holy moved to tier 1. Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown. Turn Undead ranks 1 and 2 removed. Unyielding Faith Holy moved to tier 2. Vengeance Retribution now stacks up to 2 times, reduced from 3. Circle of Healing Holy : Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within its range.
Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap. In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips. Holy Fire: Cast time reduced to to 2 seconds, down from 3. Duration for the damage over time effect reduced to 7 seconds, down from Holy Fire now has a 10 second cooldown. Holy Nova mana cost reduced.
Moved from tier 3 to tier 2. Improved Power Word: Fortitude moved from tier 3 to tier 2. Lightwell Holy : Cast time reduced to. Charges increased to 10, up from 5. Cooldown reduced to 3 minutes, down from 5. Mind Flay can now periodically critcally hit.
Lasts 8 sec. Pain Suppression Discipline : Cooldown increased to 3 minutes, up from 2. Power Infusion Discipline : Cooldown reduced to 2 minutes, down from 3. Prayer of Mending - This spell can now critically hit. Shadow Focus Shadow : Now a 3 point talent, down from 5. Now has a shapeshift UI.
Silence Shadow global cooldown removed. Silent Resolve Discipline : Now a 3 point talent, down from 5 points. Spirit Tap Shadow - Talent reduced to 3 points, down from 5. Wand Specialization Discipline has been removed. Anesthetic Poison now also dispels one Enrage effect on the target. Cloak of Shadows cooldown increased to 1. Damaging poisons now scale with attack power.
Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth. Dual Wield Specialization Combat moved to tier 1. Energy regeneration should now be smoother. Evasion, Sprint and Vanish cooldowns reduced to 3 min. Fist Weapon Specialization Combat removed. Focused Attacks now gives 2 energy regardless of rank. Gouge is now only 1 rank and causes damage based on attack power. Improved Sprint Combat moved to Tier 4. Kick is now only 1 rank and no longer causes damage.
Lethality Assassination now also affects Riposte. Lightning Reflexes Combat moved to tier 4. Master of Deception Subtlety reduced to 3 ranks.
Mutilate Assassination no longer requires you be behind the target. Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
Premeditation Subtlety duration increased to 20 seconds, cooldown reduced to 20 seconds. Preparation Subtlety no longer refreshes the cooldown of Premeditation.
Serrated Blades Subtlety moved to Tier 3. Shadowstep Subtlety is no longer usable while rooted. They are by no means a raw DPS spec, there still are many ways to be useful in battleground based PvP. Most of the damage of protection paladins depends on reflective damage, which allows them to win easily against rogues, warriors, other paladins, and enhancement shamans. The disadvantages is, melee players have the option to retreat; however this may benefit the paladin if he is defending a specific location.
Against casters or hunters, the chance to win is reduced. Protection paladins are effective at tanking multiple bosses in Alterac Valley , holding the flag in Warsong Gulch or Eye of the Storm because of their high survivability and [ Hand of Freedom ] , or defending bases in Arathi Basin and Alterac Valley. Protection paladin's excel at keeping allies alive, two important talents for this are [ Guardian's Favor ] , and [ Divine Sacrifice ].
With some of these a protection paladin and a caster especially can be a formidable team. Aside from mages, paladins have the highest potential for AoE grinding, combining their incredible survivability against melee attacks with talent procs that occur when they are the victim of enemy attacks. To make this spec viable, [ Holy Shield ] must be obtained.
A shield spike, and any other item that causes damage when struck or extra weapon swings, would be very useful as well. Before level 30 and getting Blessing of Sanctuary it is much easier to level as retribution. At level 30, you can respec into protection and start AOE grind.
You will need a shield, a fast weapon and a good shield spike. The goal is to get hit by a lot of mobs. Always have Blessing of Sanctuary running before you pull. You can aggro multiple mobs with either your warhorse or with Avenger's Shield. After the mobs surround you, cast and refresh Consecration as an AOE. Apply Seal of Light to a target. Where cool down is available apply either Judgement of Wisdom or Judgement of Light depends on if you are low on health or low on mana.
The new judgement system allows to use different judgements without releasing the original seal. Your blessing should return your mana while your seal should return your health. If you have a runner you can stop it by either using Judgement of Justice or Hammer of Justice. If your health is dropping faster than it can be replenished, you can bubble up and heal.
In case of emergency, do not forget to use mana pots or Lay on Hands. It is not advised to start a paladin off in the Protection tree. However, once the Paladin can cast and judge the Seal of Light at level 30, it is truly possible to level as a Protection paladin by AoE grinding and enjoy it.
Before level 30, put all the points in Retribution tree. Once you are ready for leveling by AOE grinding at level 30 to 40, respec at any class trainer and put all your point into Protection:. Prot AoE build at Level 30 Patch 3.
Prot AoE build at Level 40 Patch 3. As you may see, this comes up to the core AoE farming talent. You can spend the remaining talent points as you like. Here is an example build at level The talents are listed in the suggested order taken. Prot AoE grinding build level The instrinsic high survivability of paladins coupled with the potential of high burst damage provided by the Retribution tree make them capable of disposing almost any classes one on one and valuable both in dealing and absorbing damage in group PvP.
In PvE, besides the high damage output, they also provide various useful utilities to their party members. Talents that can provide benefits to other party members are also very helpful in raid progression, so should be emphasized as well. The basic PvE retribution paladin build would look like:. Retribution with Patch 3.
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