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Sign me up. Already have a WordPress. Log in now. Loading Comments Email Required Name Required Website. But, that is merely my opinion and deduction.
Agree, or not, as you wish. Please note above errors, and these are the corrections. You are correct for most part. Also, in the Tomb of Puabi were found a few different versions of the game and many cells had different pictures.
See my blog, I posted some photos there from different museums. It originally started as a simple race game and then it evolved into a more complicated race game, and so drawings on the cells were provided as guidance for the rules.
That was a common thing in many other courts through out the ages. We will probably never know for sure. They are just too simple and boring. And so we like to come up with more elaborate rules to make the game entertaining for present players. Smedley, Can you give us a couple of citations to articles referring to and showing pictures of the Game of 20 Squares drawn or carved on the floors of temples?
That would be very helpful. The playing board is now usable and the cost is under 25 cents. You can use 3 ordinary 6 sided dice as they are available in the dollar stores for cheap. Roll the dice and only odd numbers count as an accumulative movement count and even numbers count as 0 unless all three dice are even then that counts as 4. Now for the board pieces — one side uses 1 cent Pennies and the other side uses 5 cents Nickels.
Since the rules that Dr. Finkel translated referred to a gambling or fortune telling game and the main rules are therefore cleverly deduced from them, I really suggest that people read the original paper, which is absolutely fascinating. Now, having said that and having dabbled in some fortune telling types of things, purely for fun, the board in this oldest ukulele form if you will, obviously is marked for divination.
This would seem a very deliberate choice, since the skill of the artisan doing the inlay was obviously great enough to do light full moons against a dark background, if appropriate to the task. Assuming this is the way it works, then either that twelve dot square is number one, or just a launch pad down the celestial path.
As a launch pad, following the suggested path given here, which requires one to move along all of the square up at that fret tuning end, you leave the board on the twelfth move, counting it as square one then the last rosette is square twelve.
I know nothing of astronomy, or astrology, but this sort of thing makes sense to me. As a faux fortune teller, I would guess that the first four squares would be interpreted as a summation of your past life, the twelve new moons square would be you contemplating the year before you, which you cannot see yes, the moons are dark and your future over the next twelve astrological signs will be determined by how you travel the board.
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This makes a track of 14 squares, the 15th move being to bear off the board and players counters keep can only meet on the middle row. When a counter reaches the penultimate square in that row it turns again going to the opposite row to that which it started and then travels around the outside of the 2 x 3 rectangle before bearing off into the gap from which it started but from the opposite side.
This a path of 16 squares, the 17th being to bear off. Both this and Murray's version have the elegant result that a rosette is encountered every 4 squares. General rules and Objective It is generally agreed that the Royal game of Ur is a race game - the aim is to get all 7 pieces around the board to the finish point first. Throw the dice to decide who plays first - highest score goes first, if it's a draw, throw again.
Players take turns to throw three binary lots and move one of their pieces. Only one piece may be moved per throw of the dice and pieces must always move forward around the track. If a counter lands upon a square occupied by an opposing counter, the counter landed upon is sent off the board and must start again from the beginning. Masters Games Masters Games has produced the following conjectured game based on all the information gathered so far.
It uses the J Masters board, of course, and the following binary lot throws: 0 - move 4 squares 1 - move 1 square 2 - move 2 squares 3 - move 3 squares If a counter lands on a rosette, throw the dice again and again if another rosette is landed upon. The same piece need not be moved on the additional throw. Pieces can be moved onto the board at any stage of the game as long as the square that is moved to upon the first turn is vacant. A player must always move a counter if it is possible to do so but if it is not possible, the turn is lost.
Exact throws are needed to bear pieces off the board.
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