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History Talk 0. Changes An important change from previous store raids is a broader selection of defensive hulls. Last December, or even as recently as last summer, the Goliath was the go-to hull for base defense. Defensive options are more diverse now. Kudos to the developers for that change; it makes the game more interesting. Kixeye has also announced that Draconian hulls will soon become available for retrofitting. The only two hulls that have been officially disclosed as scheduled for upcoming retrofit are the original Dreadnought and the Battlecruiser X.
No, we don't know the stats of the retrofitted versions. Other Draconian hulls will also become available for retrofit, but nothing firm has been disclosed yet. It's no secret that I'm a forum moderator but there isn't any insider hint here about what's coming so don't try to parse the guide for that type of clue.
It's a reasonable guess that the oldest hulls may be in the offing--that's what retrofit means--so a player's risk tolerance becomes a factor when making these choices.
In order to simplify that type of selection this review includes a chart that lists whether each hull already has a retrofit option and also which faction the hull comes from. In other news, early game players benefit from the lifting of the preliminary research requirement that used to be associated with the Battle Barge A, the Leviathan A, and for the Floating Fortress A.
If you earn a blueprint now, you can build it. That eliminates a set of old headaches which might still circulate through word of mouth. It's a blitz hull--the first specialized blitzer to have four special slots. The bonuses on this blueprint are worth a careful look even if you don't plan to own or build one because this ship could prompt players to rethink their defense. In terms of whether to redeem the Hellstrike and build a fleet there are basically two different reviews to write: one for the gamers who own all the toys and another for the up-and-coming players who are just starting to collect the major prizes.
Endgame players may not have much else to redeem. The early reviews are positive and quite a few players are coining fleets.
But if you don't have all the toys yet should you join this bandwagon? That's a more complex question. It's safe to say that a weapon is necessary to match the hull. So if you don't already own the Maelstrom 5 you're looking at Inferno Rockets in addition to the Hellstrike. That's 16 million points for the two blueprints.
In other terms, getting through the door costs just half a million points less than the price of the Dreadnought X plus the Stingray. Next you'll have to design a build--which is always more of a challenge to get help with on a cutting edge release unless you're well connected. One consideration here is that blitz hulls in Battle Pirates have historically enjoyed a relatively brief time in the sun as top drawer offensive fleets. To paraphrase another moderator, if a blitz hull can get into top end bases it's overpowered.
So Kixeye releases counters that end up putting the blitzer out of business. Inferno Rocket Asking a few experienced players for opinions about this weapon has brought polarized responses. Kixeye re-releases ship weapons less frequently than hulls, which is a strong reason to get the Inferno Rocket now if you consider using it at all.
By comparison, the MCX which was last year's top December hull is now on its fourth offering; the DF Siege Missile that was originally released with it still hasn't been reoffered. On the other hand, there are endgame players who don't like the stats of this weapon. There's also an argument to be made that if you're going to construct a blitzer at all you might as well do the whole shebang on first release. With most players the choice will probably come down to evaluating your portfolio of blueprints and deciding whether an alternative allows you to fill a major gap for something close to the 3.
For instance, the Goliath at 4 million points could be more valuable to players who lack a strong defense. Tier 4 Juggernaut X: Originally released as a ballistic blitz hull, the Juggernaut X has an armor bonus boost that works nicely with the new Forsaken resistance armors.
With the right build this means the Jug X can rival or possibly outperform the Goliath at ballistic defense. Stingray: By the consensus of most players who have all the toys, the Stingray is currently the top fvf hull in Battle Pirates.
Specializes in ballistics and combines strength with speed. Works especially well with Z cannons DZ and Dz, both event weapons. The only downside is construction time, which takes as long as top drawer base hitting fleets, but Stingrays often perform well in raids. Triton: A Triton is good for several purposes and great for one. It's a respectable base hitter although not the best and a respectable defender. Where it really shines is as the game's best Countermeasures hull, which of course requires ownership of the Countermeasures 3 blueprint.
Breaks a lot of bases although, true to blitz fleets, tends not to fare so well against the game's strongest defenders. Dreadnought X: If your goal is to own just one top offensive base hitter, the DNX is the blueprint to get. Other ships can break bases, but the DNX supports a wider variety of successful offensive builds than anything else.
This hull can also do respectable service on defense. What it doesn't do well is fvf, which limits its performance in certain types of raids. Missile Cruiser X: A balanced hull that combines base hitting offense with respectable fvf capabilities. Deserves serious consideration if you're looking for a solid base hitter that can also earn future raid prizes in a variety of formats.
Two downsides here: the Siege Missile DF has not been re-released since the MCX was first offered, so if missed that weapon the first time and you want it for a base hitting build you'll be crossing your fingers in hopes of its return; also the MCX is not a standard hull for base defense.
It isn't totally useless on defense there's a defensive MCX in my own base but that decision is quirky. Keep reading to the old school Dreadnought where you might find an outside the box alternative.
Guardian: A specialized hull for mortar defense. Doubles up well with Victory Mortars to overwhelm an attacking fleet's Hailstorms.
Guardian-based defensive fleets often consist of fewer than five hulls due to the Guardian's weight capacity. The price on this isn't cheap for a specialty hull, but it can be a good choice for players who want a strong defense without necessarily owning the Javelin or the Halo. Spectre: Originally released as a base prepping submarine, this hull now sees more use as an auto-salvage hull and as an adjunct hull for Drac bases and events.
A solid pickup as niche hulls go. Dreadnought: One of the game's few to have four special slots, this hull is slated for retrofit capabilities in the near future.
The original Dread has spent a long time in the shadows of its newer sibling due to the DNX's reload, splash, and spread bonuses. We don't know what the new retrofitted stats will be, but if you're willing to roll the dice on a 4 million point hull this might turn out to be the December event's most noteworthy bargain.
If I were a level 50 player with 7. Interdictor: The Interdictor used to be the top fvf hull in this game. It's still good at fvf; trouble is that it's a long build limited in its uses due to three mandatory underwater weapon slots. All you really need to do to defeat a 'dictor fleet is run it down and outgun it with something sturdier; back when the 'dictors ruled fvf I figured out how to do that with a Battleship fleet that took half the time to construct.
That was before Stingrays. Players who already own a fully build Interdictor fleet still find uses for it, but it's difficult to find a good reason to prioritize this hull for new construction. Hurricane: A specialty hull that functions as the game's best vehicle for drone modules.
The release of the Vanguard has decreased the Hurricane's desirability for other purposes--it was until recently a popular carrier for researchable modules on base defense. This leaves the Piranha Drone module as the build of choice. It's a popular build and some would say an overpowered build. I'm not a great fan of it, though, because too many players currently use that to patch over weaknesses in their overall strategy. It's a gimmick and gimmicks tend to get nerfed.
On the other hand, siege drone Hurricanes can be quite effective as a component of an offensive base hitting fleet when attacking certain types of bases. Goliath: The rise of broader options notwithstanding, Goliaths remain among the best defensive hulls in the game. A fully retrofitted Goliath with a good build is a beast. Just two recommendations: don't rely on Thuds if you build this, and don't use Goliaths for all 5 slots on your defensive fleet.
This hull is a steal at 4 million points. Barracuda: One of the quickest builds among the tier 4 hulls, players either love the Barracuda or they hate it. Much less margin for error in handling than the Spectre--if you enjoy the cat and mouse aspects of fvf and steer like a racecar driver you could have a lot of fun with this.
Not an equal match against the Stingray, but keeps in the fight with new weapons and retrofits if you're willing to annoy other players by running a zombie fleet. Sometimes useful in events hit or miss in that department. After upgraded naval lab to 9, one must get the sea wolf researched and build 5 of these build. If you dont have the level 3 ship special, just use the highest you can get. These seawolves are fast, powerful and raid friendly. This is a Special hull used to decrease subs' detection range surrounding it.
It is given out as a top prize in the raid with Reapers as the top prize. BC is the first Good Hull for raids and sub detection. When it is equipped with high defenses and high evade, it can hold a lot of damage and give out some good damage.
At R5 it has Ballistic reload thereby making it a better Ballistic Hull. Battleships are slow and highly defended and it can hold six weapons so making it a good raid hull.
At R5 it is a very good ballistic Hull. Thud BS are build fast and can give bases some boost in base defense too. Its feature is its 7 armor slots which can provide quite good weapon defenses using lighter drac armors.
Stalker Subs are the bigger forsaken subs that can be researched in naval lab. It is big and slow thereby has limited usage. It has the longest sonar range like the BC. Spectre Sub is the only sub in BP to have a 1 minute submerged time and was advertised to be able to clear base guards in channel without damage.
Reaper was the hull that is semi submerged with defense bonus to survive base firepower. Its orginial aim is to be a specfic target hitting hull which can go deeper in enemy base and snip away specfic targets.
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