No issues noticed in my short testing. Works on Roguev2 and StarOcean3. Jakv2 emu causes substantial slowdown in FMVs. Occasional flickering during battle transition and lip movements are choppy or nonexistent during dialogue. Small FPS drop when in a race, the title screen doesnt render properly, and a few minor graphical issues. PAL Custom Image graphical glitches, framerate problems, Maybe some issues could be fixed with a custom Emulation config or patch.
PAL Custom Image experiences framerate issues during tutorial area. Framerate slowdowns throughout the opening level. PAL version is broken. JAP runs fullspeed but freeze a lot and has gfx glitches. Did not carry on.
User will need to quit before completing the tutorial and access main menu manually. Use config file to fix freeze at loading screen before main menu. The game runs Almost Full Speed. Very Good Audio. Very High Language Barrier. Bully emu used. NTSC-J emulator runs fine but ingame skips very heavily.
Works great Story Mode and VS Mode, some enemies heads appear as black or white in extra modes but nothing game-breaking. Completely fine with special config. Rogue emulator runs perfect but ingame skips too heavily when trying to access the memory card. Use Lua, and Txt config from that post to fix all issues. NTSC-J version works but ingame skips very heavily when trying to access the memory card. Plays great, no noticeable issues. KOF98 Emu hangs before you can try to access the memory card.
Game is supposed to have scanlines shader yet they don't function, they sometimes appear during scene transitions, but never interfere with game. NTSC version plays without issue, previous report of unplayable was due to bad rip or failed WS patching. With Jakv1 emu, the screen goes black before you can try to check the memory card. Use config file from that post to fix gameplay issues. NTSC-J version runs well but ingame skips too heavily. Use config file from that post to fix freezing.
Almost every cutscene and FMV is a black screen, including the publisher, demo, ect, but they are still playing.
Ingame, it drops frames when you do anything other than drive like a normal person. Not a very pleasant experience, but its playable. Graphical issues fixed. Check Emulator Configuration. Major FPS drops in cutscenes and in certain parts of levels, particularly ones with many objects on screen.
Somewhat playable, but can be annoying. No known issues. Japan version runs horribly slow, but in-game skips heavily. With KOF98 Emulator, this game doesn't reset after pressing start. Playable, with minor graphic issues. These issues are not present in the PAL version.
Completely playable, despite minor texture filtering? Game does boot but graphics are dark and broken. Tested with Jak V2. Probably needs a proper patch. Fix added from official PS2 Classic. Patched low framerate using Jak v2 emulator and PAL version plays with no hassle.
NTSC version works fine but at some point there are framerate drop issue however that won't affect the play. Check emulator configuration. Require config file. Intense texture flickering on main menu, and minor texture flickering in FMVs with subtitles enabled. Occasional texture flicker in gameplay, but overall completely playable.
The game works well, please check Emu config details here. Just a bug, player must avoid bullet time mode, as this reduces fps to great extent. The game now runs and it doesn't crash anymore at the first mission , but it could freeze during gameplay for a few seconds , also the game could lag a little bit at the start of missions but it is not persistent. Audio is completely broken once you start the game. Huge slowdown in Tanker chapter when outside in the rain, otherwise plays fine ISO with a config, Perfection.
Game freezes during combat. Returned to unplayable status. No noticeable issues, seems to work perfect, I have had issues with graphics on cars, PAL version gets error message "An error has occurred in the following application. Error code: CE Intro FMV and interviews in History section of some games run slow with choppy audio, but all games tested run perfectly. Small graphical glitches relating to small particles both in Konquest and when in a fight falling leaves, sparks from metal or lava, etc.
Otherwise, runs perfectly fine. Motor Kombat has some slowdown when too many karts on screen at once. Practise mode indicates input working fine on PAL. Driller and Ridge Racer. Tekken works on menus but almost doesn't render graphics in gameplay. Klonoa: Door to Phantomile plays intro FMV but hard freeze the console when selecting something in the title screen. It can't play the main intro FMV neither videos on the gallery menu. English patched ISO works fine.
Minor visual corruption on the copyright logo screens, game is fantastic other than that. No point marking as anything less than "playable". Works fine using Jak emu and associated config file. Custom config fix freeze before "Press Start Button" screen, game still unplayable due to 1 fps in-game. Require config file to fix framerate. NTSC version is playable, saving does not work, there are minor slowdowns and choppy cutscenes on the base PS4.
Due to the game not saving, its not possible to complete it. Needs a patch or a save from pcsx2. Cutscenes actually work perfectly though. USA version tested, playable using custom config. No lag. No major issues, some slight choppy performance here and there. US version works perfectly using custom config.
EU version works with custom config, has major slowdown on title screen inconsequential and frequent slowdown during play, though nothing major. Fixed freeze. Check Emulator configuration. Some graphical issues such as shadows and a white line. OutRun 2 SP is the Japanese version with extras and graphical improvements.
Little bit of lag when you're near water you have to go in but so far so good. Doesn't have the known PCSX2 glitch of freezing during tutorial message or freezing when trying to load Butane Pain level. JAP has gfx glitches than the US version. USA: Freezes on launch at various stages of loading freeze depending on emulator. EUR: Doesn't boot up. Sound plays but No video then freezes console instantly. Save and Loading screens are glitchy, the stages go invisible the closer you get to them but the game doesn't encounter slow downs.
Check Emulator Configuration for details. Horrific vertical lines about 2 inches thick that obscures all vision whatsoever whenever racing. Along with other major graphical glitches on top of that, framerate is also incredibly unpredictable. Absolutely fine. Substantial graphics corruption, SPS from time to time and massive reflections corruption.
Still playable, but ugly. Please check Emulator config details here. Looks and runs amazingly. It's impossible to press Downright and Upleft, since the game was designed for a dance pad. Aside from that, the game has minor graphical issues and runs at full speed.
Puyos may disappear for a second while doing chains. Use Jak Emu to avoid a white layer that appears in the player's box. JAP works fine. Known in Japan as Puyo Puyo Fever. KOR98 Emulator you're unable to press start on title screen.
After loading first screen, comes black and sound distortion. Rogue Emulator throws unhandled pagefault error screen. Require config to fix cars, shadows, and flickering black lines over the screen Check Emulator Configuration for more Information.
Fully playable at full speed with no graphical issues. But Cheats are required to accomplish it. First, use Emulator Configuration. The game was affected by slowdown and screen tearing if many characters were in the same screen, also shadows weren't correctly displayed. Lastly hold down triangle and cross before the PS2 logo disappears to enable progressive scan. This eliminates the screen shaking. The game is marked as minor issues because there's a minor glitch that happens after a battle during the results screen: the camera rarely points to the characters during that screen.
Black screen when going in-game. Game starts, creates save data, then after the first cut scene, goes black. USA version runs fine. GTA3 v1 emulator runs very slow. Rogue Emulator freeze before starts. PAL: No issues noticed. Cannot get past through the loading screen and freeze after starting a new game main menu is only accessible with Rogue emulator. Jak emulator freezes on memory card check screen.
Very poor performance. USA version works perfect. KOF98 Emulator fails before the game starts. Works Fine. No issues found. NTSC-J version works well.
Door glitches door textures are missing, unable to render past doors , enemies become invisible. Playable but not comfortably. Cars, both yours and opponents, are mostly invisible with transparent outlines. Game is actually worse on the Jak emulator, no longer passes opening FMV and there's no audio.
Game boots and plays absolutely fine now, with the Jak emu, though the opening FMV stutters and doesn't play correctly. Can be skipped and the rest of the game is fine. Game is rock solid, looks and runs great, unfortunately prerendered FMVs have significant audio stutter. Use custom config to fix freezing after leaving the first area. Tested undub disc. Slight problems due to the upscale or uprender probably. Surely repairable, full speed and playable.
Jak Emu only shows a black screen. Pal Version work but have sometimes texture glitch and some lags. Fix for distorted audio PAL. Require config file to fix hang at boot. Almost perfect, slight polygon texturing corruption in the lower-right angle of screen in external-camera view. Barely noticeable. Compilation of 9 "Sega Ages " titles; Vol 2, 3, 4, 5, 6, 7, 8, 13, and Works perfectly.
Some graphical glitches, characters disappears sometimes, but playable. Graphical issues with character shadows. Tested with RogueV1emu. Working fine. Minor graohical glitches. Fixed second mission game over error. Check Emulator configuration for details. Loads fine with Jak emu, significant issues with voices and FMVs. FMVs freeze, can be skipped with X, and voices don't play.
Also some graphical issues. Noticeable Blurry graphics using "RogueEmu". Most of the blurriness is less noticeable using "Kofemu". Freezes with "Jakemu" during cutscene after meeting the women on the roof of medical centre. The Hardtype Rom Hack also works.
The game can randomly crash on a white screen this is a game bug not emulation related. International versions are unplayable after the player gets to the second ladder in the Assembly of Nihilo, where the prompt for climbing down the ladder never shows up.
Otherwise, the game also suffers from minor flickering that doesn't affect the experience English translated version of "Maniax Chronicle Edition" freezes after a few minutes of play. Aside from that, game is playable. Tested the USA version, minor motion blur around characters during cut-scenes but is completely playable, no other graphical issues observed. Tested on multiple emulators. Now it's up to you, the Digital Security Guard, to investigate and bring peace back to the Digital World.
You can play as your favorite Digimon from the TV series and unlock special Digivolved Digimon by mastering skills and techniques. With the PlayStation 2 multitap, you can play with up to three of your friends in multiplayer mode. User Ratings. Your Score. More statistics and details. Does anyone have a list of all the weapons in the game? Side Quest How to change the game languagh? General Where can I find Signature weapons? Despite keeping the weird point-based system, the game felt much smoother and battles were nice and fluid.
The sprites looked even better than in the first installment, the character roster was expanded, and the fights were generally more interesting. You may find it weird to include a newer game so low in a ranking, but Digimon Survive is just too exciting a concept not to talk about.
Released on the PS2 as a sequel to the original Digimon Rumble Arena, this second installment had a lot of expectations surrounding it. Among its best features were the expansive roster of 16 Digimon, which could all digivolve in the middle of the fight, expanding the roster to around 50 characters.
Like its acclaimed predecessor, it was a bit unbalanced and not viable in a serious competitive sense, but it remains a fun party game with satisfying gameplay and nice visuals. That said, the simple gameplay, coupled with beautiful graphics and over available Digimon was a hit among the younger audiences it was marketed towards, and many still cite the game as their favorite. Something we can all agree on is that the original Digimon Rumble Arena for the PS1 was a blast to play with friends and one of the most memorable fighting games from that era.
The charming 3D models on beautifully-crafted 2D backgrounds were amazing back then, and its turn-based gameplay was simple enough for anyone to pick it up — some would even argue that it was too simple, considering combat was almost automatic. While you can only control the partner Digimon from the series, the exciting 3v3 battles and little bits of extra story content make this a must-play for any fan.
But with over Digimon, beautiful sprites, a complex battle system and more than 35h of content, Digimon World DS was a very solid RPG, which has come to be very valued among fans. And for a while, it looked like Digimon had found its way, releasing another wonderful game on the DS only a year after Digimon World DS. Gameplay remained mostly unchanged. But players were treated to total Digimon, beautifully crafted sprites, and an engaging story that kept you coming back to play.
Instead of being essentially the same game with a different coat of paint, Dawn and Dusk are a duality, with somewhat different storylines and places to visit. Of the two, I think Dusk is the better option for its exclusive Holy-types and Bug-types.
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